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Author | Thread Statistics | Show CCP posts - 42 post(s) |
Kaell Meynn |
Posted - 2005.11.01 07:47:00 -
[1]Originally by: FarjungIf an interceptor had a lock time of 20s, this might be a good way to do it, but jamming a cetpor for 5 out of 20seconds doesn't really get you a lot. The part about BSs though might be a decent analysis, at least for BS with crappy lock times and no sensor boosters. BSs with sensor boosters though, you again fall into the issue that jamming for 5s of 20s doesn't get you a lot if the lock time is only a few seconds. So this'll make jamming drones really good against ships with crappy lock times, but not so good against things with decent lock times. |
Kaell Meynn Divergence |
Posted - 2005.11.01 07:47:00 -
[2] Edited by: Kaell Meynn on 01/11/2005 07:50:10 Originally by: FarjungIf an interceptor had a lock time of 20s, this might be a good way to do it, but jamming a cetpor for 5 out of 20seconds doesn't really get you a lot. The part about BSs though might be a decent analysis, at least for BS with crappy lock times and no sensor boosters. BSs with sensor boosters though, you again fall into the issue that jamming for 5s of 20s doesn't get you a lot if the lock time is only a few seconds. So this'll make jamming drones really good against ships with crappy lock times, but not so good against things with decent lock times. TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks. |
Kaell Meynn |
Posted - 2005.11.01 11:18:00 -
[3]Originally by: Tuxford Thanks for reply Tux . Now just do something about Dominix having to sacrifice more than everyone else in order to use the new (non-damage) drones, and not getting any bonus for it, and I'll be happy about the new changes. Thanks, K |
Kaell Meynn Divergence |
Posted - 2005.11.01 11:18:00 -
[4]Originally by: Tuxford Thanks for reply Tux . Now just do something about Dominix having to sacrifice more than everyone else in order to use the new (non-damage) drones, and not getting any bonus for it, and I'll be happy about the new changes. Thanks, K |
Kaell Meynn |
Posted - 2005.11.02 01:55:00 -
[5]Originally by: Squid LordOriginally by: Spaja SaistAgreed. They do not care. Period End of Story. Now, now, no need to get snippy. Tux is an intelligent man, and i'm sure after seeing the issues pointed out he'll work on a way to resolve them. He clearly did not mean to nerf the Dominix and other drone carriers with this change... it was an oversight I'm sure he'll correct before implementation. Just like the Thermal only damage thing, it was pointed out, he saw that it wasn't good, and he fixed it. Now he just needs to fix the issues with all other drones.. mining, ECM, Web, etc, etc... because there isn't just damage drones in the game. In case you missed it TUX, here is (yet another) explanation of the issues... 1) Boosting HPs across the board will help non-drone carriers more than it will help drone carrier ships, and yet drone carriers are the ones that need it more, as they rely on drones for survival. (feel free to ask if you dont understand how this is the case) 2) Doubling of HPs for non-drone carriers and Trippling of HPs for drone carriers will not make them as survivable as they are currently, because half of their survivability is in that you have to lock each one individually, which takes a long time. Perhaps if you make them take 3 times as long to be locked in addition to trippling their HPs, this would make them as survivable. 3) These new non-damage drones will not be a viable alternative for drone carrier ships, as it'll take a larger portion of their damage drones effectiveness than it will for non-drone carrier ships, relagating these new drones to be used by only non-drone carriers, rather the opposite of what you'd expect. Clearly an indicator that something is wrong. If drone carriers are currently balanced, and not in need of a nerf, then why make them have to give up 3 drones to use a new feature, when everyone else only has to give up (at most) 2 drones to use the same features. Actually, less than 2, since many/most non-drone users dont have drone interfacing, so they are only giving up 1 combat drone of damage to use the new drones, but drone-carriers have to give up 3?! 4) Drone Carriers currently used for mining operations have been just outright ruined without a second thought. 5 Mining Drone II's that do 3 times as much damage as they used to (they do zero damage for those that don't know) are not as effective as 15 Mining Drone II's, CLEARLY. In fact, they are 1/3 as effective, which is clearly a HUGE nerf of their drone mining capability (66% reduction for those that suck at math). Thanks again for your time Tux, and please let us know that you realize that these issues exist, even if you dont have a solution to them yet... Kaell |
Kaell Meynn Divergence |
Posted - 2005.11.02 01:55:00 -
[6]Originally by: Squid LordOriginally by: Spaja SaistAgreed. They do not care. Period End of Story. Now, now, no need to get snippy. Tux is an intelligent man, and i'm sure after seeing the issues pointed out he'll work on a way to resolve them. He clearly did not mean to nerf the Dominix and other drone carriers with this change... it was an oversight I'm sure he'll correct before implementation. Just like the Thermal only damage thing, it was pointed out, he saw that it wasn't good, and he fixed it. Now he just needs to fix the issues with all other drones.. mining, ECM, Web, etc, etc... because there isn't just damage drones in the game. In case you missed it TUX, here is (yet another) explanation of the issues... 1) Boosting HPs across the board will help non-drone carriers more than it will help drone carrier ships, and yet drone carriers are the ones that need it more, as they rely on drones for survival. (feel free to ask if you dont understand how this is the case) 2) Doubling of HPs for non-drone carriers and Trippling of HPs for drone carriers will not make them as survivable as they are currently, because half of their survivability is in that you have to lock each one individually, which takes a long time. Perhaps if you make them take 3 times as long to be locked in addition to trippling their HPs, this would make them as survivable. 3) These new non-damage drones will not be a viable alternative for drone carrier ships, as it'll take a larger portion of their damage drones effectiveness than it will for non-drone carrier ships, relagating these new drones to be used by only non-drone carriers, rather the opposite of what you'd expect. Clearly an indicator that something is wrong. If drone carriers are currently balanced, and not in need of a nerf, then why make them have to give up 3 drones to use a new feature, when everyone else only has to give up (at most) 2 drones to use the same features. Actually, less than 2, since many/most non-drone users dont have drone interfacing, so they are only giving up 1 combat drone of damage to use the new drones, but drone-carriers have to give up 3?! 4) Drone Carriers currently used for mining operations have been just outright ruined without a second thought. 5 Mining Drone II's that do 3 times as much damage as they used to (they do zero damage for those that don't know) are not as effective as 15 Mining Drone II's, CLEARLY. In fact, they are 1/3 as effective, which is clearly a HUGE nerf of their drone mining capability (66% reduction for those that suck at math). Thanks again for your time Tux, and please let us know that you realize that these issues exist, even if you dont have a solution to them yet... Kaell |
Kaell Meynn |
Posted - 2005.11.02 02:16:00 -
[7] Example of point 3... Say you field 2 EW drones and 3 Damage drones. A non-drone carrier ship who maxed their drone skills (not typical) has given up 4 <effective pre-patch damage drones> of damage to get these 2 new EW drones. A non-drone carrier ship with drone interfacing 2 (more typical) has given up 2.8 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). A non-drone carrier ship without drone interfacing (while not typical to have drones 5, we'll assume it for this example) has given up 2 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). A drone carrier ship with 'typical' drone skills (Drones-5, DroneInterfacing-4, BS-4) has given up 5.04 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). A drone carrier ship with maxed drone skills (semi-typical of specialized drone carrier flyers) has given up 6 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). I don't know how better to clearly demonstrate the issue. I hope this is clear enough. Kaell |
Kaell Meynn Divergence |
Posted - 2005.11.02 02:16:00 -
[8] Example of point 3... Say you field 2 EW drones and 3 Damage drones. A non-drone carrier ship who maxed their drone skills (not typical) has given up 4 <effective pre-patch damage drones> of damage to get these 2 new EW drones. A non-drone carrier ship with drone interfacing 2 (more typical) has given up 2.8 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). A non-drone carrier ship without drone interfacing (while not typical to have drones 5, we'll assume it for this example) has given up 2 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). A drone carrier ship with 'typical' drone skills (Drones-5, DroneInterfacing-4, BS-4) has given up 5.04 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). A drone carrier ship with maxed drone skills (semi-typical of specialized drone carrier flyers) has given up 6 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1). I don't know how better to clearly demonstrate the issue. I hope this is clear enough. Kaell |
Kaell Meynn Divergence |
Posted - 2005.11.02 02:23:00 -
[9]Originally by: j0sephine While you have a point, your conclusion is also a fallacy, in that you are assuming that all ships can lock 15 targets plus whatever actual targets they want to lock, or that the pilot is perfect at managing when a new target needs to be locked and when a target is going to be destroyed. While I'll grant that 3 times targeting time wouldn't be necessary to make it effectively the same as it is now, clearly a longer lock time would be needed, unless you assume that all eve pilots are 100% perfect at mangaging targets at all times, and never run into issues of too many targets locked, resulting in lost time shooting at drones while waiting for a lock. Feel free to test this on Sisi, in a combat situation (typically not 1v1) where you don't know exactly what you'll be facing from the start (not staged combat), and you decide to take out the drones with guns, I think you'll find you occasionally end up waiting for a lock, especially if the drone carrier is at close range and pulls the drones in when they start popping (a common drone carrier tactic when drones start to pop used to waste the attackers time picking new targets or wasting gun cycles on the BS itself to keep the drones alive longer), thus making you have to re-lock them when they are released again. |
Kaell Meynn |
Posted - 2005.11.02 02:27:00 -
[10]Originally by: j0sephineYes, the drone carrier, as the damage from drones from a non-drone carrier was never their primary source of damage. Your example is in percent of drone damage, not in percent of total damage from ship, thus not relavent. Unless you are suggesting that a typical Dominix without drones does as much damage as an Armageddon without drones (which is clearly wrong). |
Kaell Meynn Divergence |
Posted - 2005.11.02 02:27:00 -
[11]Originally by: j0sephineYes, the drone carrier, as the damage from drones from a non-drone carrier was never their primary source of damage. Your example is in percent of drone damage, not in percent of total damage from ship, thus not relavent. Unless you are suggesting that a typical Dominix without drones does as much damage as an Armageddon without drones (which is clearly wrong). |
Kaell Meynn |
Posted - 2005.11.02 02:33:00 -
[12]Originally by: j0sephine A 'regular' non-drone carrier? I'm not sure what that is. Some can field 3, some can field 5, both are regular as far as I know. Still the 'regular' non-drone carrier one only gives up 1 to 2 <effective pre-patch damage drones> of damage to get the EW drone, ans still the drone carrier gives up 5 to 6 <effective pre-patch damage drones> of drone damage to get the same EW drone. Again, percent of damage from drones is MEANINGLESS (sorry to shout). Unless you are still asserting that a typical Dominix without drones does the same amount of damage as an Armageddon without drones, which is STILL clearly wrong. (again, sorry for the shout, but you just can't reasonably assume that Armageddons and Dominix's do the same total damage without drones). |
Kaell Meynn Divergence |
Posted - 2005.11.02 02:33:00 -
[13] Edited by: Kaell Meynn on 02/11/2005 02:51:52 Originally by: j0sephine A 'regular' non-drone carrier? I'm not sure what that is. Some can field 3, some can field 5, both are regular as far as I know. Still the 'regular' non-drone carrier one only gives up 2 to 4 <effective pre-patch damage drones> of damage to get the EW drone, ans still the drone carrier gives up 5 to 6 <effective pre-patch damage drones> of drone damage to get the same EW drone. Again, percent of damage from drones is MEANINGLESS (sorry to shout). Unless you are still asserting that a typical Dominix without drones does the same amount of damage as an Armageddon without drones, which is STILL clearly wrong. (again, sorry for the shout, but you just can't reasonably assume that Armageddons and Dominix's do the same total damage without drones). EDIT: fixed a 1 to a 2, and a 2 to a 4 for the 'regular' non-drone carrier (oops) |
Kaell Meynn |
Posted - 2005.11.02 02:41:00 -
[14] Edited by: Kaell Meynn on 02/11/2005 02:43:15 Sure, it's probably unfair to artifically penalize those that can manage targeting drones currently, as it is unfair to artificially penalize drone carriers by assuming everyone can 100% of the time, and that no drone carriers know how to pull in drones at tactical times to make people have to re-lock them, especially good vs targets using guns with long cycletimes. The 3 times locking time I proposed I agree is also unreasonable, but 1 times locking time is as well. Re: the 40% vs 66% thing... If you want to use this percentage you keep using, you need to estimate what percent of total damage comes from drones and what comes from guns on each ship. Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again). Now, if a Dominix gives up 40% of it's drone damage, it has given up 40%*80%=32% of the ships total damage. If an Amageddon gives up 66% of it's drone damage, it has give up 66%*20%=13.2% of it's total damage. So yes, 66% is a bigger number than 40%, but it's less total damage (EDIT: which equates to less total combat effectiveness) that it has given up in the exchange. |
Kaell Meynn Divergence |
Posted - 2005.11.02 02:41:00 -
[15] Edited by: Kaell Meynn on 02/11/2005 02:43:15 Sure, it's probably unfair to artifically penalize those that can manage targeting drones currently, as it is unfair to artificially penalize drone carriers by assuming everyone can 100% of the time, and that no drone carriers know how to pull in drones at tactical times to make people have to re-lock them, especially good vs targets using guns with long cycletimes. The 3 times locking time I proposed I agree is also unreasonable, but 1 times locking time is as well. Re: the 40% vs 66% thing... If you want to use this percentage you keep using, you need to estimate what percent of total damage comes from drones and what comes from guns on each ship. Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again). Now, if a Dominix gives up 40% of it's drone damage, it has given up 40%*80%=32% of the ships total damage. If an Amageddon gives up 66% of it's drone damage, it has give up 66%*20%=13.2% of it's total damage. So yes, 66% is a bigger number than 40%, but it's less total damage (EDIT: which equates to less total combat effectiveness) that it has given up in the exchange. |
Kaell Meynn |
Posted - 2005.11.02 03:02:00 -
[16]Originally by: Maya RkellAnd?? And I was trying to show how these changes adversely affected a Dominix, and I believe I demonstrated that. If a nerf of the Dominix was not intended, then these issues should be resolved to prevent it from an unintentional nerf as a side effect of the changes. I thought that point was clearly implied in my post, regardless, I hope I've clarified it for you now. |
Kaell Meynn Divergence |
Posted - 2005.11.02 03:02:00 -
[17]Originally by: Maya RkellAnd?? And I was trying to show how these changes adversely affected a Dominix, and I believe I demonstrated that. If a nerf of the Dominix was not intended, then these issues should be resolved to prevent it from an unintentional nerf as a side effect of the changes. I thought that point was clearly implied in my post, regardless, I hope I've clarified it for you now. |
Kaell Meynn |
Posted - 2005.11.02 03:29:00 -
[18] Thanks for running more real numbers, I hate looking up data ><. Anyway... Quote:I'd say the simplest and by no means worst solution seems to be leave it as it currently is. I'm not willing to accept that the brilliant minds at CCP are simply unable to come up with a more reasonable fix for this issue. I'd try to come up with one myself, but I don't know their code and don't know what would be easy/hard to do. I came up with the start of some ideas, but fear they'd be rejected for reasons that the code would require a lot of change to implement, and I don't want to spend hours thinking up solutions when I don't know the variables. I'm hoping Tux will. |
Kaell Meynn Divergence |
Posted - 2005.11.02 03:29:00 -
[19] Thanks for running more real numbers, I hate looking up data ><. Anyway... Quote:I'd say the simplest and by no means worst solution seems to be leave it as it currently is. I'm not willing to accept that the brilliant minds at CCP are simply unable to come up with a more reasonable fix for this issue. I'd try to come up with one myself, but I don't know their code and don't know what would be easy/hard to do. I came up with the start of some ideas, but fear they'd be rejected for reasons that the code would require a lot of change to implement, and I don't want to spend hours thinking up solutions when I don't know the variables. I'm hoping Tux will. |
Kaell Meynn |
Posted - 2005.11.02 04:33:00 -
[20]Originally by: Esrevatem DlaremeBigger question is, why do you care, it's only 1 drone worth of damage. Quote:5 I would think are more worrysome than 1. You'll also have to individually tell each one to repair, and not do it in a group, so you get staggered healing. It might be good against NPCs, but I think a PC will just ignore the drone when it is doing so little to it. Nice thought though, just don't think it's practical. |
Kaell Meynn Divergence |
Posted - 2005.11.02 04:33:00 -
[21]Originally by: Esrevatem DlaremeBigger question is, why do you care, it's only 1 drone worth of damage. Quote:5 I would think are more worrysome than 1. You'll also have to individually tell each one to repair, and not do it in a group, so you get staggered healing. It might be good against NPCs, but I think a PC will just ignore the drone when it is doing so little to it. Nice thought though, just don't think it's practical. |
Kaell Meynn |
Posted - 2005.11.02 20:49:00 -
[22]Originally by: NafriOriginally by: jamesw+ It has been explained about 30 times throught this thread, please go read. Here is one Link explaining it, there are many many more. And seriously Nafri, please stop with the 40 line quote and 1 line response. |
Kaell Meynn Divergence |
Posted - 2005.11.02 20:49:00 -
[23]Originally by: NafriOriginally by: jamesw+ It has been explained about 30 times throught this thread, please go read. Here is one Link explaining it, there are many many more. And seriously Nafri, please stop with the 40 line quote and 1 line response. |
Kaell Meynn |
Posted - 2005.11.02 21:11:00 -
[24]Originally by: Jim RaynorAnd yet far far less than what it gets now.Originally by: Shayla Sh'inlux |
Kaell Meynn Divergence |
Posted - 2005.11.02 21:11:00 -
[25]Originally by: Jim RaynorAnd yet far far less than what it gets now.Originally by: Shayla Sh'inlux |
Kaell Meynn |
Posted - 2005.11.02 21:24:00 -
[26] STILL NOT ADDRESSED: LOCKTIMES: Locking 15 drones is much harder than locking 5. DRONE HITPOINTS: 7.5 drones woth of HPs is less than 10, compounded by the fact you dont lose damage to overdamage (a gun cycle that does way more than is needed to finish off the drone you are targeting). Dominix with 5 drones has 11.25 times the HPs (with MAX skills) as 5 do now.... how is that not way less than 15? With less loss to overdamage, and less locktimes (see above), drones are just going to get decimated. It needs to be about 5 drones = 25 drones HPs, not 11.25. OTHER DRONES: Still not addressed is the issue that a Dominix flying anything other than damage drones is just silly, since it gives up way more than others do, for the same drones. A Megathron with 5 heavy EW drones is just as good with them as a Dominix with 5 heavy EW drones, something is CLEARLY WRONG. Yes Dominix has bigger hold and can keep the EW drones in its dronebay, but WHAT GOOD DOES A DRONE DO SITTING IN A DRONEBAY? It's only good if you field it, and if you do, you've given up the one advantage a Dominix really has to balance it. Reducing server and client lag is nice and all, but you're ignoring clear changes in game balance to acheive them. It's like if you lasers cause more lag cause it has to draw more, so you remove lasers from the game, making Amarr suck, that too would be wrong. |
Kaell Meynn Divergence |
Posted - 2005.11.02 21:24:00 -
[27] STILL NOT ADDRESSED: LOCKTIMES: Locking 15 drones is much harder than locking 5. DRONE HITPOINTS: 7.5 drones woth of HPs is less than 10, compounded by the fact you dont lose damage to overdamage (a gun cycle that does way more than is needed to finish off the drone you are targeting). Dominix with 5 drones has 11.25 times the HPs (with MAX skills) as 5 do now.... how is that not way less than 15? With less loss to overdamage, and less locktimes (see above), drones are just going to get decimated. It needs to be about 5 drones = 25 drones HPs, not 11.25. OTHER DRONES: Still not addressed is the issue that a Dominix flying anything other than damage drones is just silly, since it gives up way more than others do, for the same drones. A Megathron with 5 heavy EW drones is just as good with them as a Dominix with 5 heavy EW drones, something is CLEARLY WRONG. Yes Dominix has bigger hold and can keep the EW drones in its dronebay, but WHAT GOOD DOES A DRONE DO SITTING IN A DRONEBAY? It's only good if you field it, and if you do, you've given up the one advantage a Dominix really has to balance it. Reducing server and client lag is nice and all, but you're ignoring clear changes in game balance to acheive them. It's like if you lasers cause more lag cause it has to draw more, so you remove lasers from the game, making Amarr suck, that too would be wrong. |
Kaell Meynn |
Posted - 2005.11.02 22:02:00 -
[28] Edited by: Kaell Meynn on 02/11/2005 22:08:53 Originally by: j0sephineNot really, no. The fielded drones should have as much if not more HPs than they do now, since it is far easier to lock them. Drones in bay only help vs NPCs, in PvP (in my experience) you rarely have time for a new set of drones to travel the distance to your target a second, third or fourth time before the battle is over. Drones in bay (and thus HPs of drones in bay) are not as good as drones in space (and thus HPs of drones in space). 33.75 drones of HPs (where 2/3rd of that is in your bay) is not as good as 30 drones of HPs (where 1/2 of that is in your bay), especially when the 30 drones of HPs require far more locktime, and get a bonus from overdamage. It effectively reduces (by a non-inconsequential amount) the total effective DPS of the drones, since there will be a lot more traveltime. Unless you speed up the drones by a decent amount to make fielding of replacement drones more viable in PvP encounters. EDIT: Originally by: j0sephineUmm, I dunno how you got this, but it's wrong. 5 new drones are not going to have more HPs than 30 old ones, they will have LESS than 15 old ones. Don't feel like searching for your error tho :P. |
Kaell Meynn Divergence |
Posted - 2005.11.02 22:02:00 -
[29] Edited by: Kaell Meynn on 02/11/2005 22:10:48 Edited by: Kaell Meynn on 02/11/2005 22:08:53 Originally by: j0sephineNot really, no. The fielded drones should have as much if not more HPs than they do now, since it is far easier to lock them. Drones in bay only help vs NPCs, in PvP (in my experience) you rarely have time for a new set of drones to travel the distance to your target a second, third or fourth time before the battle is over. Drones in bay (and thus HPs of drones in bay) are not as good as drones in space (and thus HPs of drones in space). 33.75 drones of HPs (where 2/3rd of that is in your bay) is not as good as 30 drones of HPs (where 1/2 of that is in your bay), especially when the 30 drones of HPs require far more locktime, and get a bonus from overdamage. It effectively reduces (by a non-inconsequential amount) the total effective DPS of the drones, since there will be a lot more traveltime. Unless you speed up the drones by a decent amount to make fielding of replacement drones more viable in PvP encounters. EDIT: Originally by: j0sephineUmm, I dunno how you got this, but it's wrong. 5 new drones are not going to have more HPs than 30 old ones, they will have LESS than 15 old ones. Don't feel like searching for your error tho :P. If 5 new = 11.25 old, how is 5 new > 30 old? That's clearly wrong. |
Kaell Meynn |
Posted - 2005.11.02 22:04:00 -
[30]Originally by: GC13You mean an Apoc, right? |
Kaell Meynn Divergence |
Posted - 2005.11.02 22:04:00 -
[31]Originally by: GC13You mean an Apoc, right? |
Kaell Meynn |
Posted - 2005.11.02 23:13:00 -
[32]Originally by: j0sephine Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops. |
Kaell Meynn Divergence |
Posted - 2005.11.02 23:13:00 -
[33]Originally by: j0sephine Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops. |
Kaell Meynn |
Posted - 2005.11.02 23:18:00 -
[34]Originally by: FarjungVERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones. Quote:It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target. |
Kaell Meynn Divergence |
Posted - 2005.11.02 23:18:00 -
[35]Originally by: FarjungVERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones. Quote:It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target. |
Kaell Meynn |
Posted - 2005.11.02 23:55:00 -
[36]Originally by: Maya RkellExplain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships. |
Kaell Meynn Divergence |
Posted - 2005.11.02 23:55:00 -
[37]Originally by: Maya RkellExplain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships. |
Kaell Meynn |
Posted - 2005.11.03 00:07:00 -
[38]Originally by: Maya RkellI did, kthx. If you can't argue facts, don't spout random false statements please. Nowhere in either devblog has it said that a Dominix is better with ECM drones than a Megathron (same with all the other new drones, except maybe sentry drones, which is unclear as to wether or not the Dominix bonus will apply to them), thats the entire point I've been making for about 8 pages now. I'm not sure if people have just missed all my posts, or just can't understand english.Originally by: Kaell MeynnOriginally by: Maya RkellExplain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships. |
Kaell Meynn Divergence |
Posted - 2005.11.03 00:07:00 -
[39] Edited by: Kaell Meynn on 03/11/2005 00:14:48 Edited by: Kaell Meynn on 03/11/2005 00:12:42 I've read it many times. Myabe you were unclear in what you meant. You could have meant either Dominix is more effective with the new modules than the Dominix was pre-patch, or you could have meant the Dominix is more effective with the new modules than a non-Dominix with the new modules. I assumed the second, as that's what we've been discussing, and that one is false. If you meant the former, what import does that have when 90% of other ships also get the same bonus? That doesn't address the issue that the others get more of a bonus from the changes than the drone carrier does. |
Kaell Meynn |
Posted - 2005.11.03 00:24:00 -
[40] Edited by: Kaell Meynn on 03/11/2005 00:25:54 Originally by: DerranI expect the Dominix to be much better at using drones than the Megathron, but be less powerfull overall, just as the Scorpion is much better at EW than the Raven. Quote:If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP). With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain). |
Kaell Meynn Divergence |
Posted - 2005.11.03 00:24:00 -
[41] Edited by: Kaell Meynn on 03/11/2005 00:25:54 Originally by: DerranI expect the Dominix to be much better at using drones than the Megathron, but be less powerfull overall, just as the Scorpion is much better at EW than the Raven. Quote:If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP). With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain). |
Kaell Meynn |
Posted - 2005.11.03 00:57:00 -
[42] Edited by: Kaell Meynn on 03/11/2005 00:58:50 Originally by: DerranSure, SOON(tm). Relying on future changes that might or might not ever make it into the game to balance out current changes isn't a good idea. They're also going to do a new contracts system, but we dont remove the escrow system right now do we? EDIT: BTW, increase across the board of ships HPs making combat take longer will also hurt the Dominix EVEN MORE. Since you'll have more time to spend destroying their source of damage. The backup drones only mitigates how badly this will HURT the Dominix, it doesn't actually help it at all, and isn't very usefull at all in current rates of combat. Quote: 1) Where did you read that drones were getting smaller sig? I didn't see that in either blog. Also, it needs to be a bonus FOR THE DOMINIX, not for all drones. It is the Dominix that is getting less fielded drones and thus hurt by the lower lock times. 2) The lower lock times are because it takes less time to target 5 drones than it does to target 15 drones. 3) That's exactly my point. No one tried to attack drones before because there were so many and it was a pain to try in combat with 15 different targets. With 5, everyone will be killing drones, thus showing exactly my point on that issue. Again, I think it's overall balanced, if the new classes of drones weren't put in, or if the Dominix's current +50% efficiency at drone usage wasnt changed to a +50% damage only with drones, relegating it to be only a drone damage carrier, and not a drone carrier that gets no use of the new drones. |
Kaell Meynn Divergence |
Posted - 2005.11.03 00:57:00 -
[43] Edited by: Kaell Meynn on 03/11/2005 01:00:57 Edited by: Kaell Meynn on 03/11/2005 00:58:50 Originally by: DerranSure, SOON(tm). Relying on future changes that might or might not ever make it into the game to balance out current changes isn't a good idea. They're also going to do a new contracts system, but we dont remove the escrow system right now do we? EDIT: BTW, increase across the board of ships HPs making combat take longer will also hurt the Dominix EVEN MORE. Since you'll have more time to spend destroying their source of damage. The backup drones only mitigates how badly this will HURT the Dominix, it doesn't actually help it at all, and isn't very usefull at all in current rates of combat. EDIT2: Although the longer combat will reduce the penalty the Domi recieves from drone travel time due to the increased frailty of the drones, if the combat is made long enough, it'll make them run out of drones though... unless during the HP boost, drones also get a HP boost. Quote: 1) Where did you read that drones were getting smaller sig? I didn't see that in either blog. Also, it needs to be a bonus FOR THE DOMINIX, not for all drones. It is the Dominix that is getting less fielded drones and thus hurt by the lower lock times. 2) The lower lock times are because it takes less time to target 5 drones than it does to target 15 drones. 3) That's exactly my point. No one tried to attack drones before because there were so many and it was a pain to try in combat with 15 different targets. With 5, everyone will be killing drones, thus showing exactly my point on that issue. Again, I think it's overall balanced, if the new classes of drones weren't put in, or if the Dominix's current +50% efficiency at drone usage wasnt changed to a +50% damage only with drones, relegating it to be only a drone damage carrier, and not a drone carrier that gets no use of the new drones. |
Kaell Meynn |
Posted - 2005.11.03 01:19:00 -
[44]Originally by: DerranHit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them. Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly. |
Kaell Meynn Divergence |
Posted - 2005.11.03 01:19:00 -
[45]Originally by: DerranHit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them. Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly. |
Kaell Meynn |
Posted - 2005.11.03 01:51:00 -
[46]Quote: So, us typical Dominix semi-specialists (or medium/low SP full specialists), have Drones-5, Drone Interfacing-4, BS-4, and a Dominix. We get 12.6 drones of damage instead of 13. We get (1.5*1.4 = 2.1) 2.1xHPs for each of the 5 drones, for a total of 10.5 Drones worth of HPs in our fielded drones, instead of 13. (31.5 instead of 30 if you count the ones in the hold, which for PvP you shouldn't, and for PvE if you're losing drones, you better recall them and/or warp out). We get double hit by the locking issues (it's harder to lock 10 targets than 5, it's harder to lock 13-15 than 10). We get access to up to 5 new special drones, just like most others get the same, but we have to give up our current full compliment of 13 drones to use them, where others have to give up 5 to 10 (most non-drone specialists dont really train up drone interfacing, thus the 5). How is this not bad for the Dominix again? |
Kaell Meynn Divergence |
Posted - 2005.11.03 01:51:00 -
[47]Quote: So, us typical Dominix semi-specialists (or medium/low SP full specialists), have Drones-5, Drone Interfacing-4, BS-4, and a Dominix. We get 12.6 drones of damage instead of 13. We get (1.5*1.4 = 2.1) 2.1xHPs for each of the 5 drones, for a total of 10.5 Drones worth of HPs in our fielded drones, instead of 13. (31.5 instead of 30 if you count the ones in the hold, which for PvP you shouldn't, and for PvE if you're losing drones, you better recall them and/or warp out). We get double hit by the locking issues (it's harder to lock 10 targets than 5, it's harder to lock 13-15 than 10). We get access to up to 5 new special drones, just like most others get the same, but we have to give up our current full compliment of 13 drones to use them, where others have to give up 5 to 10 (most non-drone specialists dont really train up drone interfacing, thus the 5). How is this not bad for the Dominix again? |
Kaell Meynn |
Posted - 2005.11.03 02:47:00 -
[48] Edited by: Kaell Meynn on 03/11/2005 02:47:56 Originally by: TrelennenYes, those and the new drones will be good for people that choose to train drone skills and use new drones, but the point is WHAT ABOUT THE DOMINIX? Doesn't it get any bonus for these drones, since that is the point of the ship? Thats like having new EW modules that anyone can use, and are better than the existing ones, except the SCORPION DOESNT get a bonus on the new ones. Of if the new ones take up 3 med slots in a Scorpion, but 2 med slot for everyone else. Don't you think Scorpion fliers would (rightfully) complain? Or having new lasers that do something cool, and anyone can train, but take up 50% more cap when fired by an Armageddon or Apoc... don't you think Amarr people would (rightfully) complain? |
Kaell Meynn Divergence |
Posted - 2005.11.03 02:47:00 -
[49] Edited by: Kaell Meynn on 03/11/2005 02:47:56 Originally by: TrelennenYes, those and the new drones will be good for people that choose to train drone skills and use new drones, but the point is WHAT ABOUT THE DOMINIX? Doesn't it get any bonus for these drones, since that is the point of the ship? Thats like having new EW modules that anyone can use, and are better than the existing ones, except the SCORPION DOESNT get a bonus on the new ones. Of if the new ones take up 3 med slots in a Scorpion, but 2 med slot for everyone else. Don't you think Scorpion fliers would (rightfully) complain? Or having new lasers that do something cool, and anyone can train, but take up 50% more cap when fired by an Armageddon or Apoc... don't you think Amarr people would (rightfully) complain? |
Kaell Meynn |
Posted - 2005.11.03 02:55:00 -
[50]Originally by: TrelennenThese aren't a large percentage of the ships total damage like it is for the Dominix. Also, DI1 to DI4 is only about 5 or 6 days of training. You'll still be down on damage a little bit, but Dominix pilots use this as their main source of damage, not a tiny extra boost. Besides, you can just use the new drones, and be as good with them as a Dominix pilot with DI5 and BS5 is, with no training at all. (sure you'll only have 3 drones instead of 5, making you a total of 60% as good, but thats still not too shabby considering it's not a drone ship who's primary role is drones, and those ships that can field 5 drones will be 100% as good as the drone dedicated ship, again, with no skills needed (other than Drones5) to do it... and whatever skill is needed for the new drone of course...). |
Kaell Meynn Divergence |
Posted - 2005.11.03 02:55:00 -
[51]Originally by: TrelennenThese aren't a large percentage of the ships total damage like it is for the Dominix. Also, DI1 to DI4 is only about 5 or 6 days of training. You'll still be down on damage a little bit, but Dominix pilots use this as their main source of damage, not a tiny extra boost. Besides, you can just use the new drones, and be as good with them as a Dominix pilot with DI5 and BS5 is, with no training at all. (sure you'll only have 3 drones instead of 5, making you a total of 60% as good, but thats still not too shabby considering it's not a drone ship who's primary role is drones, and those ships that can field 5 drones will be 100% as good as the drone dedicated ship, again, with no skills needed (other than Drones5) to do it... and whatever skill is needed for the new drone of course...). |
Kaell Meynn |
Posted - 2005.11.03 03:44:00 -
[52]Originally by: Esrevatem DlaremeHaving drones in your hangar doesn't give you more damage or more EW, or more webbing, or anything like that. Having them deployed does. If a Dominix having 5 EW drones deployed just like most other ships can needs to deal damage via guns, then it needs to be given the ability to do that just like those other ships have. Dominix has crappy grid because it gets to use lots of drones. If it's drones are the same number and strength as a Megathrons, then it needs TONS more grid (yay for lack of diversity?). You can't have it both ways, Dominix with same number and strength of fielded drones as everyone else AND way less grid than everyone else. About EW drones... have you seen the numbers on these? 5 of them are about equivalent to 1 or 2 EW modules. Making them 50% better for the Dominix, for a total of about 1.5 to 3 EW modules, seems a fair tradeoff for having way less grid than other Teir 1 BSs (other than Scorp, which gets other stuff to make it good which I wont go into). Thats like 2 extra EW module it gets over a Geddon, which has 10,500 grid (over 100% more) to make up for it, seems a fair trade to me. And these EW 'modules' can be destroyed, and have to travel to their target. |
Kaell Meynn Divergence |
Posted - 2005.11.03 03:44:00 -
[53]Originally by: Esrevatem DlaremeHaving drones in your hangar doesn't give you more damage or more EW, or more webbing, or anything like that. Having them deployed does. If a Dominix having 5 EW drones deployed just like most other ships can needs to deal damage via guns, then it needs to be given the ability to do that just like those other ships have. Dominix has crappy grid because it gets to use lots of drones. If it's drones are the same number and strength as a Megathrons, then it needs TONS more grid (yay for lack of diversity?). You can't have it both ways, Dominix with same number and strength of fielded drones as everyone else AND way less grid than everyone else. About EW drones... have you seen the numbers on these? 5 of them are about equivalent to 1 or 2 EW modules. Making them 50% better for the Dominix, for a total of about 1.5 to 3 EW modules, seems a fair tradeoff for having way less grid than other Teir 1 BSs (other than Scorp, which gets other stuff to make it good which I wont go into). Thats like 2 extra EW module it gets over a Geddon, which has 10,500 grid (over 100% more) to make up for it, seems a fair trade to me. And these EW 'modules' can be destroyed, and have to travel to their target. |
Kaell Meynn |
Posted - 2005.11.03 07:53:00 -
[54]Originally by: jameswThen you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><). |
Kaell Meynn Divergence |
Posted - 2005.11.03 07:53:00 -
[55]Originally by: jameswThen you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><). |
Kaell Meynn |
Posted - 2005.11.03 07:57:00 -
[56]Originally by: Hugh RukaOnly if you use the damage drones. If you use the new 'other' drones, you are just as good with them as the best drone ship in the entire game, without training any more skills, and there is no skill to make the best drone ship in the entire game any better than you can be with them. |
Kaell Meynn Divergence |
Posted - 2005.11.03 07:57:00 -
[57]Originally by: Hugh RukaOnly if you use the damage drones. If you use the new 'other' drones, you are just as good with them as the best drone ship in the entire game, without training any more skills, and there is no skill to make the best drone ship in the entire game any better than you can be with them. |
Kaell Meynn |
Posted - 2005.11.03 08:02:00 -
[58] Edited by: Kaell Meynn on 03/11/2005 08:05:03 Originally by: von TorgoIt would have to be a percentage, else it'll be a boost to non-drone ships far more than drone ships. A module that triples the dronebay of an Amarr ship, but only gives +50% more to a Gallente one seems a bit 'off'. Additionally, part of this balance relies upon the fact that some ships cant carry enough to field a full compliement of 5. To maintain ballance if you had such a module, you'd have to allow all ships to field all the drones in their bay, or it'll be a boost only for ships that are currently restricted to less than 5 drones due to bay size. You'd be effectively giveing ships that can only fit 3 in hold not only a large bay, but also more drone total HPs, more drone damage when damage drones are used, more drone ECM when ECM drones are used, etc... while the Dominix not only doesn't get this (and should), it also wouldn't get any increase from your new module either. |
Kaell Meynn Divergence |
Posted - 2005.11.03 08:02:00 -
[59] Edited by: Kaell Meynn on 03/11/2005 08:05:03 Originally by: von TorgoIt would have to be a percentage, else it'll be a boost to non-drone ships far more than drone ships. A module that triples the dronebay of an Amarr ship, but only gives +50% more to a Gallente one seems a bit 'off'. Additionally, part of this balance relies upon the fact that some ships cant carry enough to field a full compliement of 5. To maintain ballance if you had such a module, you'd have to allow all ships to field all the drones in their bay, or it'll be a boost only for ships that are currently restricted to less than 5 drones due to bay size. You'd be effectively giveing ships that can only fit 3 in hold not only a large bay, but also more drone total HPs, more drone damage when damage drones are used, more drone ECM when ECM drones are used, etc... while the Dominix not only doesn't get this (and should), it also wouldn't get any increase from your new module either. |
Kaell Meynn |
Posted - 2005.11.03 08:16:00 -
[60] Edited by: Kaell Meynn on 03/11/2005 08:18:07 Edited by: Kaell Meynn on 03/11/2005 08:15:52 Originally by: jameswI don't get your point. They get more HPs (still less than they have now, but more than other people will get, so still a nerf), but he still hasn't said there, or in either dev blog, that Dominix ECM drones get +10%/BS level to their ECM strength. Thus the only proper assumtion would be that they do not. (I just realized that by 'strength' you may have meant HPs, and not Strength as in efficacy... if you mean HPs, yes they do, if you mean strength of effect, no they do not)... EDIT: Though... in your statement you said 'firepower' was also increased, and this is only true of basic damage drones, and not the 'firepower' of ECM drones if you interpret 'firepower' losely as efficacy/strength/power. Quote:While this is true to some degree, I think you're giving it far more weight than it's worth. You usually know exactly what you want to use when you undock, you launch them when you engage, and you don't have time to switch them out if they aren't working. Besides, most of the counterarguments for why the Dominix isn't 'too nerfed' assume that you fill your hold with all of the same time of drone, and have time to go through multiple waves of that drone in combat (and they ignore the flight time of the drones). You can't use that argument at the same time as arguing that they can pick what to launch, because you've already assumed what they have loaded. Quote:I'm fairly certain they are not. Less HPs, less damage from their primary weapon, easier to target and kill them, reduction in 'overdamage-wastage' protection, and have to sacrifice more than anyone else to use the new drones yet get no bonus for it. Doesn't sound thrilling to me. Drone carriers are drone carriers, they need to be better with drones than non-drone carriers, that their entire point. |
Kaell Meynn Divergence |
Posted - 2005.11.03 08:16:00 -
[61] Edited by: Kaell Meynn on 03/11/2005 08:18:07 Edited by: Kaell Meynn on 03/11/2005 08:15:52 Originally by: jameswI don't get your point. They get more HPs (still less than they have now, but more than other people will get, so still a nerf), but he still hasn't said there, or in either dev blog, that Dominix ECM drones get +10%/BS level to their ECM strength. Thus the only proper assumtion would be that they do not. (I just realized that by 'strength' you may have meant HPs, and not Strength as in efficacy... if you mean HPs, yes they do, if you mean strength of effect, no they do not)... EDIT: Though... in your statement you said 'firepower' was also increased, and this is only true of basic damage drones, and not the 'firepower' of ECM drones if you interpret 'firepower' losely as efficacy/strength/power. Quote:While this is true to some degree, I think you're giving it far more weight than it's worth. You usually know exactly what you want to use when you undock, you launch them when you engage, and you don't have time to switch them out if they aren't working. Besides, most of the counterarguments for why the Dominix isn't 'too nerfed' assume that you fill your hold with all of the same time of drone, and have time to go through multiple waves of that drone in combat (and they ignore the flight time of the drones). You can't use that argument at the same time as arguing that they can pick what to launch, because you've already assumed what they have loaded. Quote:I'm fairly certain they are not. Less HPs, less damage from their primary weapon, easier to target and kill them, reduction in 'overdamage-wastage' protection, and have to sacrifice more than anyone else to use the new drones yet get no bonus for it. Doesn't sound thrilling to me. Drone carriers are drone carriers, they need to be better with drones than non-drone carriers, that their entire point. |
Kaell Meynn |
Posted - 2005.11.03 20:31:00 -
[62]Originally by: Malken |
Kaell Meynn Divergence |
Posted - 2005.11.03 20:31:00 -
[63] Edited by: Kaell Meynn on 03/11/2005 20:41:27 Originally by: Malken They are making it the same as 15 for SOME drone carriers. They've implied that they wont do this for the Dominix or the Moros, and those ships will be reduced to 10 drones worth or mining. |
Kaell Meynn |
Posted - 2005.11.03 20:40:00 -
[64]Originally by: SkulmarI believe I suggested it and it was summarilly ignored. |
Kaell Meynn Divergence |
Posted - 2005.11.03 20:40:00 -
[65]Originally by: SkulmarI believe I suggested it and it was summarilly ignored. |
Kaell Meynn |
Posted - 2005.11.04 03:46:00 -
[66]Originally by: Paradox EveIncorrect. Quote:Any situation? You seem to be suggesting we'll be able to fit a full set of 5 drones of all the different types, while ignoring the fact that we need a full set of 15 damage drones in order to keep our drones HPs the same (and lock times still less thus more frail, and travel times still longer thus less effective). If we need all 15 to be standard drones just to be ALMOST where we are now, then where are we supposed to get room for another 25 drones to be able to have drones for "any possible situation"? Also, I don't think it's as usefull as you make it out to be. The drones you want to use will mostly depend on your ship setup, and this is determined before you undock. Quote:50% is small?!? What in the hell do you consider large then?? Quote:Actually, (though I know what versatility means, and how to spell it) I can post wether I know what it means or not, and wether or not I agree with you about how usefull it is in this situation or not, thanks. Quote:I'll take the 2 waves and the +50% bonus to efficacy that we currently have, thanks. Quote:Not just like the Domi, far far less than the Domi, see the 50% above. |
Kaell Meynn Divergence |
Posted - 2005.11.04 03:46:00 -
[67]Originally by: Paradox EveIncorrect. Quote:Any situation? You seem to be suggesting we'll be able to fit a full set of 5 drones of all the different types, while ignoring the fact that we need a full set of 15 damage drones in order to keep our drones HPs the same (and lock times still less thus more frail, and travel times still longer thus less effective). If we need all 15 to be standard drones just to be ALMOST where we are now, then where are we supposed to get room for another 25 drones to be able to have drones for "any possible situation"? Also, I don't think it's as usefull as you make it out to be. The drones you want to use will mostly depend on your ship setup, and this is determined before you undock. Quote:50% is small?!? What in the hell do you consider large then?? Quote:Actually, (though I know what versatility means, and how to spell it) I can post wether I know what it means or not, and wether or not I agree with you about how usefull it is in this situation or not, thanks. Quote:I'll take the 2 waves and the +50% bonus to efficacy that we currently have, thanks. Quote:Not just like the Domi, far far less than the Domi, see the 50% above. |
Kaell Meynn |
Posted - 2005.11.04 05:33:00 -
[68]Originally by: Paradox EveUhh, you said "in addition to loosing no dmg from your drones ect" which is incorrect, I don't have DI5, I do lose damage (it is a fairly small amount, but it does exist), so your first statement was false, and your statement that my evaluation of your statement was false is also false. *copies childish eyeroll* Quote:You're still either ignoring (or conveniently not mentioning) that we need a full set of standard drones, or they have effectively become far more frail. It's either one or the other, we simply cannot load 15 standard drones and 20 other drones at the same time. That's not how it works. If you assume someone fills bay with 'other' drones, then you should be also mentioning the severe nerf to drone survivability, which you are conveniently not mentioning in the analysis. Quote:Right, the same versatility that everyone else has, as you know what your setup is when you undock, and what will compliment it. The Domi gets a little more versatility in feild, but at a pretty damn hefty cost that most would never pay. Quote:The amount you lose more is 50%, the amount damage drones do more is 50%, so 50% is small in comparison to 50%? O.o I'd say that's equal in comparison, but hell, what do I know, I think 12.6 is less than 13, and 11.25 is less than 15 too, so clearly I can't do math. |
Kaell Meynn Divergence |
Posted - 2005.11.04 05:33:00 -
[69]Originally by: Paradox EveUhh, you said "in addition to loosing no dmg from your drones ect" which is incorrect, I don't have DI5, I do lose damage (it is a fairly small amount, but it does exist), so your first statement was false, and your statement that my evaluation of your statement was false is also false. *copies childish eyeroll* Quote:You're still either ignoring (or conveniently not mentioning) that we need a full set of standard drones, or they have effectively become far more frail. It's either one or the other, we simply cannot load 15 standard drones and 20 other drones at the same time. That's not how it works. If you assume someone fills bay with 'other' drones, then you should be also mentioning the severe nerf to drone survivability, which you are conveniently not mentioning in the analysis. Quote:Right, the same versatility that everyone else has, as you know what your setup is when you undock, and what will compliment it. The Domi gets a little more versatility in feild, but at a pretty damn hefty cost that most would never pay. Quote:The amount you lose more is 50%, the amount damage drones do more is 50%, so 50% is small in comparison to 50%? O.o I'd say that's equal in comparison, but hell, what do I know, I think 12.6 is less than 13, and 11.25 is less than 15 too, so clearly I can't do math. |
Kaell Meynn |
Posted - 2005.11.04 05:38:00 -
[70]Originally by: jameswOriginally by: Kaell MeynnQuote:50% is small?!? What in the hell do you consider large then?? Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists. (1.5*X) is 50% more than (X) They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see. |
Kaell Meynn Divergence |
Posted - 2005.11.04 05:38:00 -
[71]Originally by: jameswOriginally by: Kaell MeynnQuote:50% is small?!? What in the hell do you consider large then?? Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists. (1.5*X) is 50% more than (X) They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see. |
Kaell Meynn |
Posted - 2005.11.04 07:27:00 -
[72] Edited by: Kaell Meynn on 04/11/2005 07:27:35 Originally by: jamesw No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix. *is gonna smash something if he has to explain this again* |
Kaell Meynn Divergence |
Posted - 2005.11.04 07:27:00 -
[73] Edited by: Kaell Meynn on 04/11/2005 07:27:35 Originally by: jamesw No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix. *is gonna smash something if he has to explain this again* |
Kaell Meynn |
Posted - 2005.11.04 09:24:00 -
[74]Originally by: Paradox Eve Originally by: DevBlogEither you are right, or the dev that wrote the thing is right. I'm going with the latter (and my own calcuations which confirm that 5*1.8*1.4=12.6, which is less than 13). It's not a big change, but what you said is still wrong. Quote: Originally by: Paradox EveI was going with your original relativity of small. Your new one you are comparing the 50% increase in damage loss of a Dominix pilot over a non-Dominx pilot when using a webber drone, to the difference between Dominix drone max damage vs non-Dominix max drone damage? I don't see the point of that, of course they are the same, I'll grant that I didn't clearly read your new statement and realize you were changing what you were comparing and saying was small (something that was 50% different, by no means 'small') to a new comparison you made up which is actually 0. I said the original difference was 50%, it was. I think I know what you mean (though it's not what you said), that the percentage difference between a Dominix's drone damage output when using a webber drone is relatively small compared to the difference between a non-Dominixs drone damage output when using a webber drone. But this comparison is pointless as it shows nothing of import, they both lose 20%, the difference in these percentages is 0, the difference in actuall damage loss, is 50%. If we reduced a Tristans missile damage in half, and reduced a Ravens missile damage in half, then argued that it was fine because they both are losing 50% of their missile damage, anyone would clearly see the logical flaw involved here (in case you don't here it is: reducing by 20% a ships primary weapon is not the same as reducing by 20% a different ships tertiary weapon). Quote:It's not a number game, IT IS THE DIFFERENCE IN DAMAGE YOU ORIGINALLY WERE TALKING ABOUT. You said it was small, I cited the EXACT number. In case you still don't remember what you said that lead me to state 50%, here it is again... Originally by: Paradox EveThis "small dmg loss over another pilot" you speak of, is 50% of 2 current standard drones of damage (with maxed skills). You lose 50% more damage, thus the "dmg loss over another pilot" is 50%, that's just how it is. I've come to the conclusion that you're arguing to not be wrong (even though you were/are in the cases pointed out), as you've acknowleged that Dominix pilots lose more when using the new drones, and just think the new versatility offsets this. I explained why (with good reasoning and explanations IMO) about 3 posts back why I disagree with this, so it's a matter of opinion. I'd certainly trade the +50% dronebay to keep my +50% drone efficacy over others, and if others would as well, then this implies that my opinion of the tradeoff probably 'holds more water' if you will. K |
Kaell Meynn Divergence |
Posted - 2005.11.04 09:24:00 -
[75]Originally by: Paradox Eve Originally by: DevBlogEither you are right, or the dev that wrote the thing is right. I'm going with the latter (and my own calcuations which confirm that 5*1.8*1.4=12.6, which is less than 13). It's not a big change, but what you said is still wrong. Quote: Originally by: Paradox EveI was going with your original relativity of small. Your new one you are comparing the 50% increase in damage loss of a Dominix pilot over a non-Dominx pilot when using a webber drone, to the difference between Dominix drone max damage vs non-Dominix max drone damage? I don't see the point of that, of course they are the same, I'll grant that I didn't clearly read your new statement and realize you were changing what you were comparing and saying was small (something that was 50% different, by no means 'small') to a new comparison you made up which is actually 0. I said the original difference was 50%, it was. I think I know what you mean (though it's not what you said), that the percentage difference between a Dominix's drone damage output when using a webber drone is relatively small compared to the difference between a non-Dominixs drone damage output when using a webber drone. But this comparison is pointless as it shows nothing of import, they both lose 20%, the difference in these percentages is 0, the difference in actuall damage loss, is 50%. If we reduced a Tristans missile damage in half, and reduced a Ravens missile damage in half, then argued that it was fine because they both are losing 50% of their missile damage, anyone would clearly see the logical flaw involved here (in case you don't here it is: reducing by 20% a ships primary weapon is not the same as reducing by 20% a different ships tertiary weapon). Quote:It's not a number game, IT IS THE DIFFERENCE IN DAMAGE YOU ORIGINALLY WERE TALKING ABOUT. You said it was small, I cited the EXACT number. In case you still don't remember what you said that lead me to state 50%, here it is again... Originally by: Paradox EveThis "small dmg loss over another pilot" you speak of, is 50% of 2 current standard drones of damage (with maxed skills). You lose 50% more damage, thus the "dmg loss over another pilot" is 50%, that's just how it is. I've come to the conclusion that you're arguing to not be wrong (even though you were/are in the cases pointed out), as you've acknowleged that Dominix pilots lose more when using the new drones, and just think the new versatility offsets this. I explained why (with good reasoning and explanations IMO) about 3 posts back why I disagree with this, so it's a matter of opinion. I'd certainly trade the +50% dronebay to keep my +50% drone efficacy over others, and if others would as well, then this implies that my opinion of the tradeoff probably 'holds more water' if you will. K |
Kaell Meynn |
Posted - 2005.11.04 09:28:00 -
[76]Originally by: jameswNo. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*Originally by: Kaell Meynn |
Kaell Meynn Divergence |
Posted - 2005.11.04 09:28:00 -
[77]Originally by: jameswNo. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*Originally by: Kaell Meynn |
Kaell Meynn |
Posted - 2005.11.04 10:25:00 -
[78]Originally by: jameswYes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again* *smashes stuff all over* Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain? |
Kaell Meynn Divergence |
Posted - 2005.11.04 10:25:00 -
[79]Originally by: jameswYes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again* *smashes stuff all over* Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain? |
Kaell Meynn |
Posted - 2005.11.04 20:26:00 -
[80]Originally by: Nekhad JormuzzarNEVAH SURRENDAH!! ;P Originally by: MagunusOriginally by: MortiSeraphim Indeed, they are clearly listening, which is cool. But they havn't said anything about the other main issue, or even recognized it exists. All I wan't is for TUX to come on and say "YEAH, I KNOW THE DOMI GETS SHAFTED HERE, I JUST DONT CARE". Then I'll be happy, well not happy, but content. |
Kaell Meynn Divergence |
Posted - 2005.11.04 20:26:00 -
[81]Originally by: Nekhad JormuzzarNEVAH SURRENDAH!! ;P Originally by: MagunusOriginally by: MortiSeraphim Indeed, they are clearly listening, which is cool. But they havn't said anything about the other main issue, or even recognized it exists. All I wan't is for TUX to come on and say "YEAH, I KNOW THE DOMI GETS SHAFTED HERE, I JUST DONT CARE". Then I'll be happy, well not happy, but content. |
Kaell Meynn |
Posted - 2005.11.05 06:36:00 -
[82]Originally by: jameswYou are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon. Here's another analogy to what's happening... say they made a new module that does something really cool, like has a chance to 100% web someone and warp scram them from 50km out. It takes up 2 high slots. But if you fit it on a Raven, it takes 3 high slots. Of course the Raven can just choose to not fit the module, but that doesn't mean it's fair. The people who don't give up their primary weapon (or as much of it) are getting more of a boost than the Raven is, thus it is an indirect nerf to the Raven by giving everyone OTHER THAN the Raven a bigger boost than the Raven gets. Now do you follow? As for the extra diversity... well, say this new module can be onlined from cargohold in space. The Raven still isn't going to use it as much as others do simply because they give up more than others do to use it. |
Kaell Meynn Divergence |
Posted - 2005.11.05 06:36:00 -
[83]Originally by: jameswYou are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon. Here's another analogy to what's happening... say they made a new module that does something really cool, like has a chance to 100% web someone and warp scram them from 50km out. It takes up 2 high slots. But if you fit it on a Raven, it takes 3 high slots. Of course the Raven can just choose to not fit the module, but that doesn't mean it's fair. The people who don't give up their primary weapon (or as much of it) are getting more of a boost than the Raven is, thus it is an indirect nerf to the Raven by giving everyone OTHER THAN the Raven a bigger boost than the Raven gets. Now do you follow? As for the extra diversity... well, say this new module can be onlined from cargohold in space. The Raven still isn't going to use it as much as others do simply because they give up more than others do to use it. |
Kaell Meynn |
Posted - 2005.11.05 07:32:00 -
[84]Originally by: jameswThat's fine to disagree, I can respect that, I only explain again because you state it as fact, and not opinion, that "They arent being nerfed". When stated as fact, it can only mean you don't understand the opposing viewpoint, so I explain. Quote:Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o. |
Kaell Meynn Divergence |
Posted - 2005.11.05 07:32:00 -
[85]Originally by: jameswThat's fine to disagree, I can respect that, I only explain again because you state it as fact, and not opinion, that "They arent being nerfed". When stated as fact, it can only mean you don't understand the opposing viewpoint, so I explain. Quote:Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o. |
Kaell Meynn |
Posted - 2005.11.05 08:13:00 -
[86] Edited by: Kaell Meynn on 05/11/2005 08:14:25 Originally by: jamesw I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates). I'm not getting more damage, I'm getting less (12.6 vs 13). I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well). HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus) |
Kaell Meynn Divergence |
Posted - 2005.11.05 08:13:00 -
[87] Edited by: Kaell Meynn on 05/11/2005 08:14:25 Originally by: jamesw I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates). I'm not getting more damage, I'm getting less (12.6 vs 13). I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well). HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus) |
Kaell Meynn |
Posted - 2005.11.09 07:00:00 -
[88] Now imagine that Moros deploying ECM drones.... |
Kaell Meynn Divergence |
Posted - 2005.11.09 07:00:00 -
[89] Now imagine that Moros deploying ECM drones.... |
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